Consts |
Types |
Functions |
bool __stdcall InitD3D(void) |
| x |
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bool __stdcall InitD3DHWND(HWND *hWnd,int sizex,int sizey,bool resizeable,bool* exist,int FSAA) |
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void* __stdcall GetD3DMsgProc() |
| x |
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void __stdcall StartFrame() |
| x |
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bool __stdcall BeginRender() |
| x |
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bool __stdcall BeginRenderClear(bool clear) |
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bool __stdcall RenderHWND(HWND hwnd) |
| x |
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bool __stdcall RenderMainWindow(void) |
| x |
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bool __stdcall RenderWindow(HWND hwnd,int xsize,int ysize) |
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bool __stdcall RenderRect(HWND hwnd,RECT srcrect) |
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void __stdcall ClearTarget(int target,DWORD color,float z,DWORD stencil) |
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bool __stdcall BeginRenderTargetClear(bool clear) |
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bool __stdcall RenderTarget() |
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void __stdcall FullScreen(bool fullscreen) |
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bool __stdcall InitDDDengine() |
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void __stdcall SetObjCoders(codeptr Encode,codeptr Decode) |
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Object function |
int __stdcall loadobj(char* name) |
| x |
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bool __stdcall DeleteObj(int obj) |
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int __stdcall loadmorphobj(char* name) |
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int __stdcall cloneobjfromfilebynormal(char* name,float normalsize,bool morphed) |
| x |
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int __stdcall cloneobjfromfile(char* name,bool morphed) |
| x |
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bool __stdcall saveobj(char* name,int obj) |
| x |
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void __stdcall LockHardware() |
| x |
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void __stdcall UnlockHardware() |
| x |
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void __stdcall putclipobj(int obj) |
| x |
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bool __stdcall putlightobj(int obj) |
| x |
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void __stdcall SetCameraPos(float *camera) |
| x |
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void __stdcall SetVisiblityMatrix(float *camera) |
| x |
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void __stdcall SetObjectCarrier(float *obj) |
| x |
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void __stdcall SetSpriteCarrier(float *obj) |
| x |
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void __stdcall GetMouseMatrix(float *matrix) |
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void __stdcall GetMouseMapMatrix(float *matrix) |
| x |
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void __stdcall GetWorldMatrix(float *matrix) |
| x |
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void __stdcall SetMouseMatrix(float *matrix) |
| x |
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void __stdcall GetMouseMapTranslationMatrix(float *matrix) |
| x |
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void __stdcall SetMouseMapTranslationMatrix(float *matrix) |
| x |
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object |
int __stdcall AddLightVertex(vect3d v,vect3d norm,float tu,float tv,DWORD color) |
| x |
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int __stdcall AddLightVertex2(vect3d v,vect3d norm,float tu,float tv,float tu2,float tv2,DWORD color) |
| x |
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int __stdcall AddPolyIndexes(int v1,int v2,int v3) |
| x |
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bool __stdcall AddMesh(int obj,int mesh) |
| x |
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bool __stdcall InitObj(int obj,int _type) |
| x |
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bool __stdcall CloseObj(int obj,int mesh) |
| x |
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bool __stdcall ModifyStaticVertex(int obj,int index,DDDvertex* vertex) |
| x |
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bool __stdcall ModifyLayerVertex(int index,vect3d vertex,float tu,float tv,DWORD color) |
| x |
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bool __stdcall ModifyStaticVertexX(int index,vect3d v,vect3d norm,float tu,float tv,float tu2,float tv2,DWORD color) |
| x |
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bool __stdcall GetStaticVertex(int obj,int index,DDDvertex* vertex) |
| x |
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int __stdcall GetIndex(int vertex) |
| x |
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bool __stdcall ModifyIndex(int vertex,int index) |
| x |
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void __stdcall SetObjsNumber(int obj) |
| x |
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void __stdcall SetMeshesNumber(int mesh) |
| x |
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int __stdcall GetObjsNumber() |
| x |
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int __stdcall GetMeshesNumber() |
| x |
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void __stdcall SetMeshMaterial(int mesh,int text1,int text2,int effect,DWORD ambient,float amount,bool u1,bool v1,bool u2,bool v2,float alpha) |
| x |
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void __stdcall GetMeshMaterial(int mesh,int* text1,int* text2,int* effect,DWORD* ambient,float* amount,bool* u1,bool* v1,bool* u2,bool* v2,float* alpha) |
| x |
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Light |
void __stdcall SetDefaultLight(DWORD specularambientcolor,float at0,float at1,float at2,float falloff) |
| x |
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void __stdcall SetupSpecularLight(int index,DWORD backgroundcolor,DWORD lightcolor) |
| x |
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void __stdcall SetupDiffuseLight(int index,DWORD backgroundcolor,DWORD lightcolor) |
| x |
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void __stdcall LightsOff() |
| x |
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void __stdcall SetAmbientColor(DWORD color) |
| x |
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void __stdcall SetSunDirection(vect3d v) |
| x |
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void __stdcall SetupPointLight(int index,vect3d v,DWORD backgroundcolor,DWORD lightcolor,float dia) |
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void __stdcall LightOff(int index) |
| x |
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void __stdcall SetLight(int index,bool light) |
| x |
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void __stdcall SetLightMode(bool ambient,bool vertexcolor) |
| x |
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Render modes |
void __stdcall SetLightObjRender() |
| x |
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void __stdcall SetLayerRender() |
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void __stdcall SetFillMode(int filltype) |
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void __stdcall SetAlphaMode() |
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void __stdcall SetNoAlphaMode() |
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void __stdcall SetClampMode() |
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void __stdcall SetWrapMode() |
| x |
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void __stdcall SetPolyClip() |
| x |
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void __stdcall SetPolyNoClip() |
| x |
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void __stdcall EnableFog(float start,float _end,DWORD color) |
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void __stdcall DisableFog() |
| x |
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void __stdcall SetAlphaBlendMode(int alphablend,int alpharef) |
| x |
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void __stdcall SetBlendMode(int blend) |
| x |
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void __stdcall SetFrameBlendMode(int blend) |
| x |
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void __stdcall SetZBIAS(float z) |
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void __stdcall SetViewParameters(float x1,float y1,float x2,float y2,float z1,float z2) |
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void __stdcall SetViewportParameters(float x1,float y1,float x2,float y2,float fov,float aspect,float nearz,float farz) |
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void __stdcall SetProjectParameters(float fov,float aspect,float nearz,float farz,vect3d vEyePt,vect3d vLookatPt,vect3d vUpVec) |
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void __stdcall SetAxViewportParameters(float x1,float y1,float x2,float y2,float zoom,float aspect,float nearz,float farz) |
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void __stdcall SetAxProjectParameters(float zoom,float aspect,float nearz,float farz,vect3d vEyePt,vect3d vLookatPt,vect3d vUpVec) |
| x |
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void __stdcall Setviewmatrix(float *b) |
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void __stdcall Setprojectionmatrix(float *b) |
| x |
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void __stdcall SetNormalizeNormals(bool normalizenormals) |
| x |
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bool __stdcall SetLightMap(int texture) |
| x |
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void __stdcall grCullMode(int mode) |
| x |
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void __stdcall grDepthBufferMode(int mode) |
| x |
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void __stdcall grDepthMask(bool mask) |
| x |
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void __stdcall grDepthBufferFunction(int _function) |
| x |
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Texts |
bool __stdcall CreateD3DXTextMesh(LPD3DXMESH* m_pMesh3DText,char* str,char* font,float size,float strike,float x,float y,float xalign,float yalign) |
| x |
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bool __stdcall Draw3Dtext(LPD3DXMESH mesh,DWORD ambientcolor) |
| x |
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bool __stdcall Drawtextin3D(char* str,DWORD lightcolor,float x,float y,float z,float xalign,float yalign) |
| x |
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bool __stdcall Drawtext(char* str,DWORD color,float x,float y,float xalign,float yalign,bool scaled) |
| x |
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bool __stdcall SetFont(char* font,float size,int _type) |
| x |
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bool __stdcall SetFontByTexture(int texture,float size,float u,float v,char* sample) |
| x |
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Stencil |
void __stdcall RenderScene(worldrenderfunc renderworld,worldrenderfunc renderalphaworld,worldrenderfunc rendershadow,lightrenderfunc renderlight,bool _renderlight ) |
| x |
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void __stdcall InitDepthComplexity() |
| x |
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void __stdcall ShowDepthComplexity() |
| x |
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Capture |
bool __stdcall savetga(char* Str,int buffer,int xsize,int ysize) |
| x |
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bool __stdcall dumptga(char* Str,BYTE* src_buffer,int xsize,int ysize,int _type) |
| x |
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bool __stdcall savebmp(char* Str,int buffer,int xsize,int ysize) |
| x |
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bool __stdcall savejpg(char* filename,int buffer,int xsize,int ysize,float quality) |
| x |
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bool __stdcall CreateAvi(HWND hwnd,char* FileName,int xsize,int ysize,int fps,int freq,int bits,int channels) |
| x |
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bool __stdcall AddFrameToAvi() |
| x |
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bool __stdcall AddWaveToAvi(void* wavebuffer,DWORD numbytes) |
| x |
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void __stdcall EndAvi() |
| x |
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HRESULT __stdcall InitDShowTextureRenderer() |
| x |
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void __stdcall CleanupDShow(void) |
| x |
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Textures |
void __stdcall guTexMemReset() |
| x |
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int __stdcall textureload(char* name,int _type) |
| x |
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int __stdcall textureloadEx(char* name,loadtexturestruct* txt) |
| x |
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int __stdcall AddTextureToList(char* name,LPDIRECT3DTEXTURE8 texture) |
| x |
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int __stdcall CreateTexture(char* name,int xsize,int ysize,int _type) |
| x |
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bool __stdcall ReloadTexture(int texture,int surface,void* texturemem,D3DFORMAT format,int pitch,int filter) |
| x |
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bool __stdcall ReloadTextureEx(int texture,int surface,void* texturemem,D3DFORMAT format,int x,int y,int pitch,int filter) |
| x |
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bool __stdcall CopyScreencopyTexture(int texture) |
| x |
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void __stdcall SetCurrentTexture(int texture) |
| x |
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bool __stdcall SetCurrentTextureByRenderTarget() |
| x |
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void __stdcall SetTextureFiltering(int anisotropic,bool mipmap,int filtering) |
| x |
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void __stdcall SetDefaultrenderStates() |
| x |
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void __stdcall SetDefaultTexture(int texture) |
| x |
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bool __stdcall gettextureprops(int texture,int surface,texturepropertystruct* txprop) |
| x |
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int __stdcall downloadtexture(int texture,int surface,void* pointer,int sizelimit) |
| x |
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bool __stdcall SaveSurface(int texture,int surface,char* fname,int _type) |
| x |
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Tests |
bool __stdcall TestPointVisibility(vect3d v) |
| x |
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bool __stdcall TestIntersection(float* objmatrix,int obj,vect3d pos,vect3d dir,float max_dis,intersectionstruct* out) |
| x |
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float __stdcall IntersectionOverMouse(int obj) |
| x |
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float __stdcall IntersectionOverPoint(int obj,int x,int y) |
| x |
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int __stdcall IntersectionWorlObjectOverMouse(worldobjstruct* worldobj) |
| x |
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int __stdcall IntersectionWorlObjectOverPoint(worldobjstruct* worldobj,int x,int y) |
| x |
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void __stdcall ProjectPoint(vect3d* v) |
| x |
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void __stdcall TransformPoint(vect3d* v) |
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void __stdcall DDD_TransformPoint(vect3d* v,float* matrix) |
| x |
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void __stdcall TransformPointRHW(vect3d* v,float* w) |
| x |
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void __stdcall PixelTransform(vect3d* v) |
| x |
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void __stdcall PixelTransformByMouse(vect3d* v) |
| x |
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void __stdcall GetAvailableMem(int* total,int* free,int* freetexture) |
| x |
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void __stdcall GetMaxTextureSize(int* xsize,int* ysize) |
| x |
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Lines |
linearraystruct* __stdcall CreateLinearray(int maxpoints,int ttype) |
| x |
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bool __stdcall DeleteLinearray(linearraystruct* linearray) |
| x |
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void __stdcall ResetLineArray(linearraystruct* linearray) |
| x |
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int __stdcall AddLineVertex(linearraystruct* linearray,bool newline,vect3d v,DWORD color) |
| x |
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int __stdcall AddLineVertexPoint(linearraystruct* linearray,bool newline,vect3d v,DWORD color,int _type) |
| x |
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void __stdcall SetLineRender(linearraystruct* linearray) |
| x |
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void __stdcall SetWideLineRender(linearraystruct* linearray,int texture,float wide,float zvis) |
| x |
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void __stdcall DrawWideLines(linearraystruct* inlinearray,int start,int count) |
| x |
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void __stdcall DrawLines(linearraystruct* linearray,int start,int count) |
| x |
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void __stdcall SetNormalsonWideline(linearraystruct* linearray,int start,int count) |
| x |
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Shadow |
bool __stdcall ResetRenderTargetSize(int sizex,int sizey) |
| x |
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bool __stdcall ResetMaxRenderTargetSize(int sizex,int sizey) |
| x |
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void __stdcall SetShadowColor(DWORD color) |
| x |
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bool __stdcall SWShadow() |
| x |
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int __stdcall SWShadowSizeFromObj(int obj) |
| x |
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bool __stdcall RenderShadowToTexture(int obj,float* b,int texture,swshadowmapstruct* swshadowmap) |
| x |
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swshadowstruct* __stdcall SWShadowBuildFromObj(int obj,float* b,float* shadowobjmatrix,swshadowmapstruct* shadowmap,swshadowstruct* located) |
| x |
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bool __stdcall SWDrawShadow(swshadowstruct* shadowobj,swshadowmapstruct* shadowmap) |
| x |
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shadowstruct* __stdcall ShadowBuildFromObj(int obj,float distance,shadowstruct* located) |
| x |
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bool __stdcall DrawShadow(shadowstruct* shadowobj) |
| x |
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bool __stdcall GlobalRenderShadow() |
| x |
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void __stdcall SwitchRenderPhase(int phase) |
| x |
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int __stdcall ShadowSizeFromObj(int obj) |
| x |
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helpers |
int __stdcall GetHelperCount(int obj) |
| x |
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Thelperstruct __stdcall GetHelper(int obj,int index) |
| x |
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Dynamic buffer |
void __stdcall SetDynamicBufferRender() |
| x |
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void __stdcall ResetDynamicVertexBuffer() |
| x |
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int __stdcall AddDynamicVertex(vect3d v,vect3d norm,float tu,float tv,DWORD color) |
| x |
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void __stdcall DrawDynamicPolys(int start,int count) |
| x |
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void __stdcall DrawDynamicArrayPolys(LPDIRECT3DVERTEXBUFFER8 dyn,int start,int count) |
| x |
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void __stdcall SetDynamicArrayRender(LPDIRECT3DVERTEXBUFFER8 dyn) |
| x |
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int __stdcall AddDynamicVertexArray(dynamicarraystruct* dyn,vect3d v,vect3d norm,float tu,float tv,DWORD color) |
| x |
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void __stdcall DrawPrimitiveUp(int count,void* data ) |
| x |
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Dots |
void __stdcall DrawDynamicDots(int start,int count) |
| x |
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void __stdcall PutDot(vect3d indot,DWORD color) |
| x |
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void __stdcall SetDotSize(float size,float sizea,float sizec,bool scaled) |
| x |
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Layers |
void __stdcall ResetLayerVertexBuffer() |
| x |
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int __stdcall AddLayerVertex(vect3d v,float tu,float tv,DWORD color) |
| x |
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void __stdcall DrawLayerPolys(int start,int count) |
| x |
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void __stdcall PutWorldObjMax(worldobjstruct* worldobj,int objnum,int _type,DWORD maxobjdb,bool viewalltime) |
| x |
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void __stdcall PutWorldObj(worldobjstruct* worldobj,int _type) |
| x |
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void __stdcall putminimenu() |
| x |
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void __stdcall SetDDDengineMemory(int maxvertex,int maxcindex,int maxsprite,int maxhelpers,int maxstaticobjects,int maxstaticmeshes) |
| x |
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void __stdcall SetTexturePaths(char* TextureSearchTopDir,char* TextureSearchPath,bool bmpload,bool skiptexture,bool EnableUncodedLoading) |
| x |
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void __stdcall ResizeMainWindow(int Xsize,int Ysize) |
| x |
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void __stdcall CloseDDDengine() |
| x |
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Display |
void __stdcall PutFPS() |
| x |
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scene functions |
int __stdcall loadworldobject(char* filein,LPworldobjstruct* wobjs) |
| x |
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input |
bool __stdcall GetMouseLB() |
| x |
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bool __stdcall GetMouseLBdown() |
| x |
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bool __stdcall TestMouseonButton(int x,int y,int xs,int ys) |
| x |
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bool __stdcall ClearMouseLBdown() |
| x |
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Matrix functions |
void __stdcall DDD_matscale4x4(float *a,float xs,float ys,float zs) |
| x |
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void __stdcall DDD_matrix4x4(float* Igi_mat2,float rx,float ry,float rz,float trx,float tryy,float trz) |
| x |
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void __stdcall DDD_matinv4x4(float *a,float *out) |
| x |
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void __stdcall DDD_matcpy4x4(float *dst,float *src) |
| x |
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void __stdcall DDD_matmul4x4(float *a,float *b,float *dst) |
| x |
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void __stdcall DDD_matmul3x3(float *a,float *b,float *dst) |
| x |
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void __stdcall DDD_mattrans4x4(float* matrix,vect3d vc,vect3d* vecout) |
| x |
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void __stdcall DDD_matrot4x4(float* matrix,vect3d vc,vect3d* vecout) |
| x |
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void __stdcall DDD_setmatrix4x4(float* Igi_mat2,float trx,float tryy,float trz,float sclx,float scly,float sclz) |
| x |
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Map |
void __stdcall RenderMapLayer(maplayerstruct* maplayer) |
| x |
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void __stdcall RenderMapLayerSign(maplayerstruct* maplayer) |
| x |
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bool __stdcall CreateMapLayer(char* pathname,maplayerstruct* maplayer) |
| x |
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bool __stdcall DeleteMapLayer(maplayerstruct* maplayer) |
| x |
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bool __stdcall CreateMapLayerEx(char* pathname,maplayerstruct* maplayer,int texture,float offsetx,float offsety,float scx,float scy) |
| x |
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void __stdcall ResetMapMatrix(float x1,float y1,float x2,float y2) |
| x |
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void __stdcall SetMarker(int symbolid,float sx,float sy,float tu1,float tv1,float tu2,float tv2,int color) |
| x |
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void __stdcall SetMapMarker(int symbolid,float sx,float sy) |
| x |
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void __stdcall PutMarker() |
| x |
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void __stdcall SetSprite(int sprite,int texture,float sx,float sy,float tu1,float tv1,float tu2,float tv2,int color) |
| x |
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void __stdcall PutSprite(int textureid) |
| x |
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bool __stdcall SaveMif(char* path,maplayerstruct* maplayer) |
| x |
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bool __stdcall InitMapLayer(maplayerstruct* maplayer) |
| x |
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Voxel |
void __stdcall VoxelInit() |
| x |
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void __stdcall LoadVoxel(char* dir,voxelstruct *voxelinfo) |
| x |
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void __stdcall VoxelHlsSampling(voxelstruct *voxelinfo) |
| x |
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void __stdcall VoxelBlur() |
| x |
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bool __stdcall loadHeightMap(char* name) |
| x |
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bool __stdcall saveHeightMap(char* name) |
| x |
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void __stdcall RenderVoxel() |
| x |
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void __stdcall DDD_log(const char* format, ...) |
| x |
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Input |
bool __stdcall InitKeyBuff(HINSTANCE hInstance) |
| x |
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bool __stdcall RefreshKeyBuff() |
| x |
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Color |
void __stdcall SWAPRGB(DWORD* color) |
| x |
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DWORD __stdcall PUTSWAPRGB(DWORD color) |
| x |
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float __stdcall ToHLS(float c_blue,float c_green,float c_red) |
| x |
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DWORD __stdcall ARGBBrightness(DWORD color, float bright,bool onalpha) |
| x |
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Tools |
int __stdcall CreateSky(char* path,int SKYSIZE,char* file1,char* file2,char* file3,char* file4,char* file5,DWORD col) |
| x |
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int __stdcall CreateWaterSurface(DWORD color) |
| x |
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void __stdcall SetWaterMode(bool water) |
| x |
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void __stdcall DrawObjNormals(int obj1,float len,DWORD _color,bool normals,bool boundingbox,bool gridboundingbox) |
| x |
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void __stdcall PutWorldObjNormal(worldobjstruct* worldobj,int _type,bool normals,bool boundingbox,bool gridboundingbox,float length,DWORD color) |
| x |
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void __stdcall InitSceneObject(worldobjstruct* wobj) |
| x |
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void __stdcall InitParticle(particlesstruct* particle) |
| x |
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void __stdcall InitLightObject(lightobjectstruct* particles) |
| x |
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void __stdcall InitConditionObject(conditionobjectstruct* condy) |
| x |
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int __stdcall AddSceneObject(worldobjstruct* wobj,int lastsceneobj,int maxobj,int objid,float* matrix,vect3d* speed,int lifetime,worldobjstruct* link) |
| x |
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int __stdcall AddSceneSprite(worldobjstruct* wobj,int lastsceneobj,int maxobj,int objid,float* matrix,vect3d* speed,int lifetime,worldobjstruct* link) |
| x |
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void __stdcall AddParticleToObject(worldobjstruct* wobj,int texture,int lifetime,int borntime,float size,float mass,float power,float growe) |
| x |
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void __stdcall AddConditionToObject(worldobjstruct* wobj) |
| x |
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void __stdcall AddLightToObject(worldobjstruct* wobj,int type,DWORD ambientcolor,DWORD diffusecolor) |
| x |
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void __stdcall CloseSceneObject(worldobjstruct* wobj,int lastsceneobj) |
| x |
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Particles |
void __stdcall InitRenderParticles() |
| x |
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void __stdcall RenderParticles() |
| x |
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void __stdcall InitRenderEnvironment() |
| x |
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void __stdcall PutRain(int strong) |
| x |
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Collosion |
bool __stdcall CollosionWithWorldObject(worldobjstruct* worldobj,int srcobj,float* srcmatrix,int maxdb) |
| x |
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Animations |
void __stdcall PlayAnim(worldobjstruct* wobj,float speed) |
| x |
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void __stdcall StopAnim(worldobjstruct* wobj) |
| x |
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void __stdcall CreateSelfAnim(worldobjstruct* wobj) |
| x |
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Morphs |
void __stdcall SetMorph(int obj,int objsrc,float tween) |
| x |
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bool __stdcall UpdateMorph(int objtrg,int objsrc) |
| x |
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Nurbs, and Splines |
void __stdcall SetNurb(int _alksrn,int _srn) |
| x |
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void __stdcall bazerpost(float *x,float *y,float *z,DWORD bl,float t) |
| x |
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int __stdcall alkfileinit(int alkcnt,char* filein,float fsx,float fsy,float fsz) |
| x |
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void __stdcall CalculateNurbPos(float *x,float *y,float *z,float t_long,float t_wide) |
| x |
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X86 |
int __stdcall loadworldobjectfromSZR(char* filein,worldobjstruct &wobjs) |
| x |
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void __stdcall guDrawTriangleWithClip(const GrVertex *a,const GrVertex *b,const GrVertex *c) |
| x |
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void __stdcall PartRender() |
| x |
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vect3d __stdcall DDDengineVect(float x,float y,float z) |
| x |
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