int __stdcall loadmorphobj(char* name)
Load a object like a 2 phased morph object. You need load, or update the phase 2. Noramlly we name the file with _2.obj extension to it, but it is not required, because you need load the morph2 file manually.
Parameters:
char* name:
The file name of object without extension. The path will be by DDDengine from search settings.
The file name of morpg file, could be start with m_ , beacus the .osr (scene) file loader will recognize it, and load as a moprh object, with pahe 2 objects, that is named as m_name_2.obj .
Result:
int:
Id of objects.
If it was failed, the id will be -1.