void SetFillMode(int filltype)
Set the polygon draw, and fill modes.
filltype:
flags:
FILL_FLAT 0
- no texture, no wireframe mode
FILL_TEXTURE 1 - fill the polygons with textures
FILL_WIRE 2 - render the object in wireframe mode
FILL_DOT 4 - reserved
FILL_ALPHA 256 - reserved