void __stdcall GetMouseMatrix(float *matrix)

Result parameters:
float *matrix:

The mouse can make a matrix by follow movings:

- Left button and moving in the center of screen: rotate on X, and Y axis..
- Left button and moving in the side of screen: rotate on Z axis.

- Right button: move on X axis, and Z axis.

- Left+Right button: move on X axis, and Y axis.

- Middle button: Pan (fast move) on Z axis.

 

for example:

 {

    GetMouseMatrix(matrix);

    SetCameraPos(matrix);

}

See:

SetMouseMatrix.htm: