void SetTexturePaths(char* TextureSearchTopDir, char* TextureSearchPath, bool bmpload,bool skiptexture, bool EnableUncodedLoading)
Set
the texture search parameters.
TextureSearchTopDir: If it is not NULL, so the DDDengine will search by from object
path to the TextureSearchTopDir.
It is relatively to the work directory.
Example.: "objs" - This is the
last directory.
TextureSearchPath:
It is a list with paths.
Example.: "objs;textures;;" - There are 3 paths.
bmpload: If it is false, so the dddengine will
not load the bmp textures.
skiptexture: If it is true, so the dddengine will
not load the textures.
EnableUncodedLoading: If it is true then the dddengine will load the uncoded object, and tga too.