void __stdcall CreateSelfAnim(worldobjstruct* wobj)
wobj:
You can define a new animation for a worldobject in runtime, if that
was not defined yet , this function create it, but not set the
parameters.
Animation functions:
void __stdcall PlayAnim(worldobjstruct* wobj,float speed);
void __stdcall StopAnim(worldobjstruct* wobj);
void __stdcall CreateSelfAnim(worldobjstruct* wobj);