void
SetupPointLight(int index,vect3d v,DWORD backgroundcolor,DWORD lightcolor,float
dia)
The light will create a new light or rewrite the existing light on this index.
The range of point light is sphere.
Important: You need set the camera position before you set the point light.
index: All lights are assigned to a index.
v:
light position in world space
background: the basic color of all surface in light sphere
lightcolor: the diffuse color of this light by faces’s normals