bool
SWDrawShadow(swshadowstruct* shadowobj,swshadowmapstruct shadowmap)
Draw the final SW shadow object. Normally you use it with SWShadowBuildFromObj(..). But you
can use it like a standard object. So you can draw it to same object at different
palces. Therefore it will be rendered in world space.
sahdowobj: Your SW shadow object.
shadowmap: The shadow map of shadowed object, that you made with
RenderShadowToTexture().
Result:
Success