Set the texture behavior with alpha channel.
alphablend:
See texture
blend modes in DirectX documentation.
BLEND_NONE
1
BLEND_DISABLE
1
BLEND_MODULATE
4
BLEND_MODULATE2X
5
BLEND_MODULATE4X
6
BLEND_ADD
7
BLEND_ADDSIGNED
8
BLEND_ADDSIGNED2X
9
BLEND_SUBTRACT
10
BLEND_ADDSMOOTH
11
alpharef:
Set alpha reference.
The pixel will be rendered if the alpha is larger than the aplha reference. It is
nice on bilinear alpha channel.