void
SetProjectParameters(float fov,float aspect,float nearz,float farz,vect3d vEyePt,vect3d
vLookatPt,vect3d vUpVec)
Set the projection parameters.
fov: filed of view
aspect: aspect ratio if screenn
nearz: Z-value of the near view-plane.
farz: Z-value of the far view-plane.
vEyePt,vect3d,vUpVec: it will determine the view matrix.
NOTE: Aspect,fov: It modify the main values,
and when you call the beginrender the aspect ratio will be by the video, and
by this value. But in the function the aspect ratio will be only by this value.