bool TestPointVisiblity(vect3d
v)
It translate
this point in world space to screen point, and it check the depth buffer on translated
point. After it you need reset the AlphaMode, or NoAlphaMode.
Result:
True: If the point
is visiblity from screen (The depth was larger than the depth of point)
False: If the point
is not visiblity from screen (The depth of point was cover some other points, anyway
it is under the screen)