int   textureload(char* name,int type)

                name: It can be without path, and extension, so it will be from the textures subdirectory like tga.

                                Or you can give the path, and extension. The file format must be tga, jpg, or bmp, with same extension name. And only the tga format includes alpha channel. And it makes mipmap phases automatically.

 

                type: It can be:

                                D3DFMT_BYTEXTURE - normally

                                D3DFMT_BUMP - for bump textures

 

                [out]: Id of texture.

 

See more about texure formats:

..\formats.htm

See:

textureloadEx.htm