void ClearTarget(int target,DWORD color,float z,DWORD stencil)
Clear the backbuffer with parameters.
Target: You can add them. Flags.:
D3DCLEAR_TARGET
D3DCLEAR_ZBUFFER
D3DCLEAR_STENCIL
Color: color of the background
Z: 1 is the farthest
Stencil: Value of stencil. Normally it is zero.
Result:
none