bool SetFont(char* font,float
size, int type);
Create a new font type. You need call it once before you use the text rutines.
The final font size can not be larger than 256x256 pixels.
Font:
Name of the font. They are the windows standard font types.
Size:
Size of the font in pixel.
Type: It is 0 in normal mode, but you can use
D3DFONT_BOLD:integer=
1
D3DFONT_ITALIC:integer=
2
Result:
Success