void PutWorldObj(worldobjstruct* worldobj[],int type)

            Put world object list. The last part of list must be ZERO, it will close the list.

                All element is pointer to the worl object. You need set the AlphaMode, or NoAlphMode before it.

               

                worldobj: the pointer list to the world object.

                type: You can select the output object types.

 

                                OBJ_NORMAL     0

                                OBJ_ALPHA          1

                                OBJ_BACKFACE  2