void __stdcall StopfAnim(worldobjstruct* wobj)

wobj:

  It stop the current animation on the input worldobject, and on all inhirited objects. The animation will not be calculated on those objects, so it doss not pause the animation, if you want pause it, please call the PlayAnim function, with 0 speed.

Animation functions:
    void __stdcall PlayAnim(worldobjstruct* wobj,float speed);

    void __stdcall StopAnim(worldobjstruct* wobj);
    void __stdcall CreateSelfAnim(worldobjstruct* wobj);