void
SetTextureFiltering(int anisotropic,bool mipmap,int filtering)
anisotropic:
Value of texture
anisotroy. I can not be more then the maximum from DDDengine.caps.maxanisotropic.
If it is 0, so the anisotropic will be disabled.
Note: The larger value
decreases the speed.
mipmap:
mipmap is enabled
filtering:
D3DTEXF_POINT
: sharp textures
D3DTEXF_LINEAR
: smoothed textures