[Header] - header, it is required
- Scene informations
Version= 1.000000 - version
STD_Objnum= 1642 - number of
objects
Gravity= 10.000000 - gravity for physics
MoveingSpeed= 4.000000 - speed of the player (for the different
scaled scenes)
FogStart= 0 - default strat of fog in Z
FogEnd= 1501 - default end of fog in Z, the end of fog modify the
visiblity distance automatically
AmbientColor= 0xff808080 - ambient color of sun (on light 0)
DiffuseColor= 0xff808080 - diffuse color of sun (on light 0)
SpecularColor= 0xff808080 - specular color of sun (on light 0)
FogColor= 0x808080 - color of fog
WaterColor= 0x808080 - color of water, if it is activated
Season= 0 - high (north-south)
position of sun, in radian
Daytime= 0 - long (east-west) position of sun, in radian
Water= off - water is activated (default, the weather will
overwrite it)
Scene objects:
Object with light, and with weather. All scene object includes the neccessary informations only, not all.
[0] - ID
OBJNAME: center - name of
scene object
NAME: BUILDINGMAIN.OBJ - the
DDDengine object, it can be .osr also, to build hierachy
PHYSICSTYPE: NONE - Phyisics type
(this is fast-mini physics only)
MAINPOWER: 0.000000 - Moveing
speed.
MASS: 0.000000 - mass for
physics, but it does differential accelleration by gravity, so we name it as
quantum mass.
DISPERSION: 0.000000 - emission
parameter for physics, and for particle physics
RNDFACTOR: 0.000000 - all parameter will be
modify by it, if it is greater than 0.
MAINLIFETIME: 0 - life time in scene, if it is not 0.
HURT: 0 - hurt parameter for games.
ARMOUR: 0 - armour parameter for
games.
TRIGGERSPHERE: 0.000000 - triggersphere, for
physics, and to start anbimations.
ANIMTYPE: NORMAL - type of animation (none, loop,
oscillate)
LIGHT: SPECULAR - type of light
(none, point, diffuse, specular)
LIGHT_AMBIENT: 0xff004080 - ambient color of
light
LIGHT_DIFFUSE: 0xff004080 - diffuse color of light
LIGHT_SPECULAR: 0xff004080 - specular color of light
CONDITION: - when the object has weather
properties. All weather properties are strongly interpolated, when the player
arrive into a new area.
FOG_COLOR: 0xff004080 - color of fog
FOG_START: 100 - strat of fog in Z
FOG_END: 1501 - end of fog in Z
WATER: OFF - water is activated (default, the weather will
overwrite it)
WATER_COLOR: 0xffffffff - color of water, if it is activated
WATER_WAVES: 0.000000 - the height of waves on water
RAIN: 0.000000 - the power of rain
WIND: 0.000000 - the power of wind
ROW0: 2.123065,0.000000,0.000000 - object matrix row 0 (rotation)
ROW1: -0.000000,2.123065,0.000000 - object matrix row 1 (rotation)
ROW2: 0.000000,-0.000000,2.123065 - object matrix row 2 (rotation)
ROW3: -555.298828,1362.771484,-362.799744 - object matrix row 3
(position)
[1]
OBJNAME: noname_10
NAME: ENVIRO04.OSR - It load a
another scene as a object.
PHYSICSTYPE: NONE
MAINPOWER: 0.000000
MASS: 0.000000
DISPERSION: 0.000000
RNDFACTOR: 0.000000
MAINLIFETIME: 0
HURT: 0
ARMOUR: 0
TRIGGERSPHERE: 0.000000
ANIMTYPE: NORMAL
ROW0: 0.258874,0.000000,0.552297
ROW1: 0.000000,0.564417,0.000000
ROW2: -1.228958,0.000000,0.116339
ROW3: -6693.323242,-1847.125122,0.000000
...
...
...
Object with particle:
[1243]
OBJNAME: noname_352
NAME: A_UNDERPL4.OBJ
PHYSICSTYPE: FLOATING
PARTICLE: TEXTURES/A_BUBOR.TGA -
This object has a particle, with this texture.
Particle properties:
POWER: 0.090000 - emission power
BORNTIME: 5000 - emission
time
LIFETIME: 20000 - life time
before the paricle is disappear
GROWE: 1.001000 - the size factor of the particle per
frame
SIZE: 10.000000 - start size
GRIDU: 1 - texture type, animation phases per U.
GRIDV: 1 - texture type, animation phases per V.
UVANIMMODE: NONE - UV animation, if te textures
includes more phases.
ROTATIONSPEED: 0.000000 - speed of rotation,
it could be negative.
ANIMATIONSPEED: 0 - speed of UV
animation.
MAINPOWER: 0.000000
MASS: 0.000000
DISPERSION: 0.000000
RNDFACTOR: 0.000000
MAINLIFETIME: 0
HURT: 0
ARMOUR: 0
TRIGGERSPHERE: 0.000000
ANIMTYPE: NORMAL
ROW0: 0.667464,0.000000,-0.744644
ROW1: 0.000000,1.100444,0.000000
ROW2: 0.744644,0.000000,0.667464
ROW3: -3539.265381,-1071.352539,-83.699974
See more:
functions\AddParticleToObject.htm
functions\AddLightToObject.htm